Grind, in massively multiplayer online (MMO) games, is pretty much inevitable. Of course, grinding or the repetition of actions, also exists in other games but it is especially noticeable in MMORPGs. Your old school MMORPG was pretty much all grinding.
I mean, instead of just doing something once, you have to do it thousands of times. You don’t kill one rat, you have to spend 3 days killing rats and other vermin in the newbie hunting grounds so you can level up enough to finish the beginner quests.
Why is that?